Rules of the Game

The Rules of the Game are established to make the game go smoothly and hasle-free. When a referee is present, his call or decision is law unless it is in direct violation of the rules set forth herein. Protests may be brought to the league organizer (Richard Williamson).

Fort Myers Box Lacrosse Rules and Regulations are basically the same as field lacrosse except:

A. Number of Players. Each team has five fielders plus one goalie on the field at a time. For safety reasons, you must close and latch the gate that opens onto the field as you enter or exit the field. First incident receives a warning; seond a 30-second bench penalty.

B. Sticks. Fielders' sticks may not be shorter than 40" or longer than 46". Goalies' sticks have the same length restrictions as field lacrosse. Players using box sticks may not face off.

C. Checking.

  1. League play - No checking except for stick checks on gloves and hand that is holding stick. Constant pressure holds are legal. Otherwise, regular field lacrosse rules apply.

  2. Tournament play - Unless otherwise agreed between teams or as stated in specific tournament rules, full checking is allowed with the same penalty rules as field lacrosse for illegal checks (no cross-checks or boarding: a player may not body check another player within two feet of the walls.)

D. Fighting

  1. Any players fighting will be ejected from the game.

  2. Any player(s) leaving the bench area or joining in the fight will also be ejected.

  3. Any player ejected from a game will also be suspended from the next week's game.

  4. Any player ejected for a second time will be suspended from league play without refund of membership fees.

  5. If a goalie is ejected for fighting, one of the other players on that team must take over the goalie's place. A new goalie not on the roster may be recruited for the next week's game.4. Offsides. There are no offsides infractions in box lacrosse.

E. Offsides. There are no offsides infractions in box lacrosse.

F. Goalie movement limitations - Goalies are not permitted past the red (center) line.

G. Face offs All players (except the two men facing off) may not cross the restraining lines (red face-off circles) until after the referee has declared possession. There are face-offs after each goal.

H. Time keeping and stalling. The game is played in two 25-minute halves with a five-minute half time. Game is normally played "running time" except in a situation of prolonged interruption (e.g. serious game-stopping injury - limp off the court if you are able!). There are no "time outs." Tie your shoes on your own time. The ball is played off the walls or ceiling without interruption to the game. If the ball goes out of the rink, the team with possession (i.e. the team that did not knock it out of bounds) will run to get it and get it back in play. There will be three stalling rules in effect for the entire game:

  1. once a team has possession of the ball, the team must move the ball to the offensive half of the field within 10 seconds;
  2. the offensive team must shoot the ball within 30 seconds of initial possession; and
  3. once the ball is on the offensive half of the field, it must not travel back to the defensive half except for a deflected shot. If a team violates rules 1 or 2, the opponent will be given the ball at midfield. If a team violates rule 3, the ref will handle the situation as a "play on" until it is clear that the team entitled to take possession is not moving to play the ball at which point they will be awarded the ball at mid field. For purposes of the above rule a shot on goal must hit the goal or the goalie, otherwise it will not be considered a "shot".

I. All team rosters are final once the season begins. Walk-ons or substitutes permitted only with the permission of the league organizer (Richard Williamson). The only players who may be substituted for are goalies who are injured or unavailable. Any non-goalie substitutions or walk-ons will result in a forfeited game. Teams may be balanced by the league after one or two weeks of play if there is a problem.

J. Goals will be standard hockey goals.

K. Out of bounds - after the ball goes out of bounds, possession is awarded to the team which did not touch it last (i.e. the team that did not knock it out of bounds). Play begins at the center red line or at the corner closest to where the ball went out.

L. Start time - Games will start promptly at 10pm. Be early. Games will end after two halves expire.

 

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